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发表于 2023-9-15 22:36:51
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CurveVector* CurveForRootPosition;//[Offset: 0x1b0, Size: 8]
CurveVector* CurveForRootRotation;//[Offset: 0x1b8, Size: 8]
CurveVector* CurveForRootScale;//[Offset: 0x1c0, Size: 8]
int[] BranchingPointStateNotifyIndices;//[Offset: 0x1c8, Size: 16]
FString[] IgnoreNotifyType;//[Offset: 0x1d8, Size: 16]
TimeStretchCurve TimeStretchCurve;//[Offset: 0x1e8, Size: 40]
FName TimeStretchCurveName;//[Offset: 0x210, Size: 8]
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Class: AnimCompositeBase.AnimSequenceBase.AnimationAsset.Object
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Class: AlphaBlend
enum BlendOption;//[Offset: 0x0, Size: 1]
CurveFloat* CustomCurve;//[Offset: 0x8, Size: 8]
float BlendTime;//[Offset: 0x10, Size: 4]
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Class: CurveFloat.CurveBase.Object
RichCurve FloatCurve;//[Offset: 0x30, Size: 112]
bool bIsEventCurve;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset: 0xa0, Size: 1]
float GetFloatValue(float InTime);// 0x107056f24 |
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