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[其他发布] 菲律宾CF全基址 游戏版本:1.2.5.1

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签到天数: 2 天

[LV.1]初来乍到

发表于 2023-6-11 23:08:26 | 显示全部楼层 |阅读模式
游戏版本:1.2.5.1
EOT.Client = EOT.cshell + 0x246ACC8;
EOT.CLTCommonClient = EOT.cshell + 0x246A5D8;
EOT.发包标签 = EOT.cshell + 0x246AC99;
EOT.矩阵基址 = 0x141036B10;
EOT.环境变量 = 0x14104D988;
EOT.判断障碍 = 0x1400509F0;
EOT.黑色天空 = 0x14051BE18;

EOT.高亮 = 0x141084864;
EOT.全透 = 0x1405115A8;
EOT.rez电锯 = 0x140217440;
EOT.数组大小 = 0xDB8;
EOT.玩家数组 = EOT.cshell + 0x246ACB0;

EOT.人物基址 = 读长整数(EOT.玩家数组)+ 0x90;
EOT.本人地址 = 读长整数(EOT.玩家数组)+ 0x281;
EOT.人物数据 = 读长整数(EOT.玩家数组)+ 0x288;
EOT.是否游戏 = EOT.人物基址 + 0x8;

EOT.模式基址 = EOT.cshell + 0x26AB890;
EOT.是否大厅 = EOT.cshell + 0x246A728;



EOT.一40 = EOT.cshell + 0x837A4C;
EOT.武器基址 = EOT.cshell + 0x260F010;
EOT.二83 = EOT.cshell + 0x77127C;


EOT.文本设备 = EOT.cshell + 0x246ABD0;

EOT.文本call  = EOT.cshell + 0x11925A0;
EOT.人称基址 = EOT.人物基址 - 0x50;
EOT.枪口去火 = EOT.cshell + 0x79B0F1;
EOT.解除视觉限制 = EOT.cshell + 0x1F2CB9C;

EOT.挂机不掉  = EOT.cshell + 0x1282E39;
EOT.喊话call  = EOT.cshell + 0x246A738;
EOT.热能厚度 = 0x14051BE28;
EOT.热能开关 = 0x14034D075;
EOT.人名  = EOT.cshell + 0x109BBFF;
1-2代码 cshell_x64.dll+0x8A9075
EOT.自动开人名  = EOT.cshell + 0x102CAC7;
EOT.鬼跳 = EOT.cshell + 0x126B9FB;
EOT.静态无后 = EOT.cshell + 0x1F2DDFE;
EOT.新散弹一点 = EOT.cshell + 0x83185F;
EOT.旧散弹一点 = EOT.cshell + 0x113D7F0;
EOT.新百倍射速 = EOT.cshell + 0x824636;
EOT.老百倍射速 = EOT.cshell + 0x1132116;



EOT.一402 = EOT.cshell + 0x11434B3;
EOT.一43[1] = EOT.cshell + 0x769682;
EOT.一43[2] = EOT.cshell + 0x769695;
EOT.一43[3] = EOT.cshell + 0x7696B7;
EOT.一43[4] = EOT.cshell + 0x7696CA;
EOT.一43[5] = EOT.cshell + 0x769724;
EOT.一43[6] = EOT.cshell + 0x769737;
EOT.一43[7] = EOT.cshell + 0x769774;
EOT.一43[8] = EOT.cshell + 0x769787;

EOT.c4地址 = EOT.cshell + 0x237D70A;
EOT.箱子地址!!!再读两次 = EOT.cshell + 0xF31180;

无视特效1 = EOT.cshell + 0x799178;
py.人物基址一级 = 0x510;
py.热能偏移 = 0x1675;
py.幽灵不显 = 0x158;
py.自由飞天二级 = 0x230;
py.二倍高跳 = 0x88C;
py.当前武器代码 = 0x1744;
py.卡手臂 = 0x1794;
py.前后 = 0x560;
py.左右 = 0x570;
py.被踢偏移 = 0x6EB8;
py.穿墙 = 0x1690;
py.穿墙2 = 0x1698;
py.零秒换弹 = 0x84C;
py.敌人生存 = 0x234;
py.敌人无敌 = 0x244;
py.骨骼偏移 = 0x28E8;
py.玩家阵营 = 0x113FF;

py.刺刀伤害 = 0x1508;
py.鼠标 = 0x808;
py.类型偏移 = 0x160;
py.浮点飞天 = 0x1B4;
-----------------------------------------------
-----------------------------------------------
-----------------------------------------------
本人偏移 = 0x90;
全屏准星 = EOT.cshell + 0x1F2CDA4;
----------------------------------特殊类型基址----------------------------------
调试API = 取模块基址(“crossfirebase.dll”)+ 十六到十(“FFFFFFFE”)
黑客弹窗 = 取模块基址(“crossfirebase.dll”)+ 十六到十(“FFFFFFFE”)
----------------------------------绘制类型基址----------------------------------
FPS基址 = EOT.cshell + 0x30096;
FOV基址 = EOT.cshell + 0x26B4CB8;
判断模式 = EOT.cshell + 0x246C1D4;
环境数量 = 0x140905A51;
设备地址 = 0x1403E8C43;
引擎文本 = EOT.cshell + 0xFFFFFFFE;
人物数据 = 读长整数(玩家数组)+ 0x288;
骨骼偏移 = 0x28E8;
阵营偏移 = 0x113FF;
----------------------------------发包类型基址----------------------------------
发包标签 = EOT.cshell + 0x246AC99;
发包传值 = EOT.cshell + 0x246ACC8;
----------------------------------透视类型基址----------------------------------
波浪雷达 = EOT.cshell + 0x127F924;
红色雷达 = EOT.cshell + 0xFFFFFFFE;
雷达透视 = EOT.cshell + 0x988F3A;
人物透视 = 0x141084894;
人物线条 = 0x141084884;
幽灵显鬼 = 0x141084874;
人物灰色 = 0x141084866;
手雷特效 = 0x14108483C;
手雷特效 = 0x14108483C;
HOOK全透补丁 = EOT.cshell + 0x2D152A;
----------------------------------热能类型基址----------------------------------
热能防闪 = 0x140309BC2;
热能颜色 = 0x140162986;
外热热能透视 = 0x1405D1508;
内热热能透视 = 0x1405D0638;
内热热能厚度 = 0x14051BD7C;
----------------------------------人物类型基址----------------------------------
人物基址 = EOT.cshell + 0x265D670;
人称基址 = EOT.cshell + 0x265D620;
早出三秒 = EOT.cshell + 0x265D664;
队友伤害 = EOT.cshell + 0x246ABF2;
骨骼模型 = EOT.cshell + 0x24693E8;
鬼跳基址 = EOT.cshell + 0x26B5220;
无限喷漆 = EOT.cshell + 0x267E48C;
人物加速 = EOT.cshell + 0x8B28E9;
角色基址 = EOT.cshell + 0x2468BB8;
刷无线电 = EOT.cshell + 0x26B47E8;
是否死亡 = EOT.cshell + 0x265D858;
是否死亡_不准确 = EOT.cshell + 0x265D860;
----------------------------------无后类型基址----------------------------------
新版无后 = EOT.cshell + 0x8B2CB0;
新型无后 = EOT.cshell + 0x8B2CBD;
超级无后 = EOT.cshell + 0x8B2FCD;
汇编无后 = EOT.cshell + 0x8B324C;
无后抖动 = EOT.cshell + 0x8A650D;
红色准星 = EOT.cshell + 0x8A650D;
压枪无后_A = EOT.cshell + 0x83D1FB;
狙击无后 = EOT.cshell + 0x8B3230;
无后准星 = EOT.cshell + 0xFFFFFFFE;
准星开关 = EOT.cshell + 0x83CDF2;
准星开关_1 = EOT.cshell + 0x11488DC;
准星开关_2 = EOT.cshell + 0x83CDF2;
HOOK静态无后 = EOT.cshell + 0x8B2FCD;
----------------------------------动作类型基址----------------------------------
锁定动作 = EOT.cshell + 0x8B1355;
上半身动作 = EOT.cshell + 0x1CCD800;
下半身动作 = EOT.cshell + 0x1BAAEE0;
CALL破解装死 = EOT.cshell + 0xFFFFFFFE;
HOOK上半身动作 = EOT.cshell + 0x8B155D;
人物后走 = EOT.cshell + 0x1CD7570;
人物左走 = EOT.cshell + 0x1CD75C0;
人物右走 = EOT.cshell + 0x1CD7598;
人物右走 = EOT.cshell + 0x1CD7598;
人物跑着 = EOT.cshell + 0x1BAB718;
人物跳跃 = EOT.cshell + 0x1CD35A4;
人物踢腿 = EOT.cshell + 0x1D92619;
人物蹲着 = EOT.cshell + 0x1CD7630;
蹲着踢腿 = EOT.cshell + 0x1CD75D0;
蹲着前走 = EOT.cshell + 0x1C3EB70;
蹲着后走 = EOT.cshell + 0x1CD7668;
蹲着左走 = EOT.cshell + 0x1CD76B8;
蹲着右走 = EOT.cshell + 0x1CD7690;
静步前走 = EOT.cshell + 0x1BABEE8;
静步后走 = EOT.cshell + 0x1CD76E8;
静步左走 = EOT.cshell + 0x1CD7730;
静步右走 = EOT.cshell + 0x1CD7708;
人物等待 = EOT.cshell + 0x1BABF20;
人物怠速 = EOT.cshell + 0x1E36F98;
人物打击 = EOT.cshell + 0x1B13180;
人物打击1 = EOT.cshell + 0x1E3D0B0;
超级跳跃 = EOT.cshell + 0x1D92669;
超级跳跃1 = EOT.cshell + 0x1D92658;
人物站着 = EOT.cshell + 0x1BAAEE1;
人物跳舞 = EOT.cshell + 0x1CCD800;
----------------------------------掉血类型基址----------------------------------
call不掉血 = EOT.cshell + 0x15B9FE3;
文本不掉血 = EOT.cshell + 0x1F2A6D8;
静态不掉血 = EOT.cshell + 0x26B5480;
偏移不掉血 = EOT.cshell + 0x3009060;
HOOK不掉血 = EOT.cshell + 0x17626FE;
HOOK不掉血修改值 = EOT.cshell + 0x1B9B300;
偏移不掉血偏移 = 0x905A58;
----------------------------------窗口类型基址----------------------------------
Xp_dx = 0x141076718;
窗口宽度 = 0x1405C4A38;
窗口高度 = 0x1405C4A40;
是否窗口 = EOT.cshell + 0x246AC18;
窗口位置 = EOT.cshell + 0x246AC1C;
是否选择 = EOT.cshell + 0x246AC0C;
是否应用 = EOT.cshell + 0x246AC23;
----------------------------------无视类型基址----------------------------------
无视投掷 = EOT.cshell + 0xF3C974;
无视烟雾 = EOT.cshell + 0xF3C83C;
无视榴弹 = EOT.cshell + 0x6CE008;
无视火球 = EOT.cshell + 0xFFFFFFFE;
无视特效 = EOT.cshell + 0x799139;
----------------------------------敌包类型基址----------------------------------
C4基址 = EOT.cshell + 0x300905F;
无敌隐身 = EOT.cshell + 0x12831C5;
判断地图 = EOT.cshell + 0x26AB890;
断网瞬移 = EOT.cshell + 0x8A8D5D;
断网瞬移_1 = EOT.cshell + 0x140BB48;
解锁下包 = EOT.cshell + 0xFFFFFFFE;
解锁下包_1 = EOT.cshell + 0xFFFFFFFE;
移动下包 = EOT.cshell + 0x86D0C4;
移动下包_1 = EOT.cshell + 0x8A8486;
新龙凤不弹 = EOT.cshell + 0x8229A6;
旧龙凤不弹 = EOT.cshell + 0x11307F2;
----------------------------------功能类型基址----------------------------------
踢腿炮 = EOT.cshell + 0x1061BB4;
踢腿炮_1 = EOT.cshell + 0x1061BBA;
踢腿炮_2 = EOT.cshell + 0x1061BC0;
一键静步 = EOT.cshell + 0x0;
一键蹲下 = EOT.cshell + 0x53C;
全屏准星 = EOT.cshell + 0x1F2CDA4;
创房基址 = EOT.cshell + 0x246A730;
暴走加速 = EOT.cshell + 0x15AAC0;
生化栏框 = EOT.cshell + 0x5A8F3D;
上帝视角 = EOT.cshell + 0x1F2D458;
手雷穿墙 = 0x1402243C0;
子弹穿墙 = 0x140248527;
子弹速度 = EOT.cshell + 0x1F2DB7C;
秒杀吸怪 = EOT.cshell + 0xED1A46;
秒杀吸怪1 = EOT.cshell + 0xED1A62;
秒杀吸怪2 = EOT.cshell + 0xED1A71;
秒杀吸怪3 = EOT.cshell + 0x15DE22;
秒杀吸怪4 = EOT.cshell + 0x15DE2F;
秒杀吸怪5 = EOT.cshell + 0x15DE3C;
左键千刀X = 0x1401D586D;
左键千刀Y = 0x1401D59D5;
右键快刀 = 0x1401D595E;
REZ追踪基址 = EOT.cshell + 0x24693E8;
新图喷漆不消 = EOT.cshell + 0x306010;
旧图喷漆不消 = EOT.cshell + 0x305F70;
新图僵尸不退 = EOT.cshell + 0x843F8B;
旧图僵尸不退 = EOT.cshell + 0x114F6F6;
新图狙击连发 = EOT.cshell + 0x825612;
旧图狙击连发 = EOT.cshell + 0x1132F25;
HOOK新图子弹射速 = EOT.cshell + 0x824DDC;
HOOK旧图子弹射速 = EOT.cshell + 0x11327C7;
新图僵尸不退 = EOT.cshell + 0x843F8B;
旧图僵尸不退 = EOT.cshell + 0x114F6F6;
HOOK追击加弹 = EOT.cshell + 0x104FEA8;
HOOK二倍高跳老图 = EOT.cshell + 0x9483FD;
HOOK二倍高跳新图 = EOT.cshell + 0x851FDF;
全能HOOK二倍高跳 = EOT.cshell + 0x8B007E;
静默高空 = 0x140222156;
HOOK高空直走 = 0x140225B51;
HOOK秒切秒换 = 0x1401D5871;
HOOK浮点飞天 = 0x140221F57;
----------------------------------弹道类型基址----------------------------------
范围CALL = EOT.cshell + 0xF2B2F0;
静默HOOK = EOT.cshell + 0x4ED248;
弹道基址[1] = EOT.cshell + 0xFFFFFFFE;
弹道基址[2] = EOT.cshell + 0xFFFFFFFE;
弹道基址[3] = EOT.cshell + 0xFFFFFFFE;
弹道基址[4] = EOT.cshell + 0xFFFFFFFE;
红名追踪 = EOT.cshell + 0x246508;
HOOK范围追踪 = EOT.cshell + 0x4;
----------------------------------武器类型基址----------------------------------
武器index = 0x1744;
武器指数 = 0x6514;
模型数组 = 0xEDC;
----------------------------------代码类型基址----------------------------------
秒杀14_1 = EOT.cshell + 0x7696B7;
秒杀14_3 = EOT.cshell + 0x769682;
秒杀14_3 = EOT.cshell + 0x769682;
秒杀193_1 = EOT.cshell + 0x8230BD;
秒杀193_2 = EOT.cshell + 0xFFFFFFFE;
秒杀193_3 = EOT.cshell + 0x1130EDA;
秒杀193_4 = EOT.cshell + 0x82FFD5;
秒杀24_3 = EOT.cshell + 0x7694FF;
秒杀24_3_1 = EOT.cshell + 0xF4F1F4;
秒杀24_4 = EOT.cshell + 0x76CFA7;
穿墙24_13 = EOT.cshell + 0x7693D5;
遁地24_13 = EOT.cshell + 0x8B457E;
飞天24_13 = EOT.cshell + 0xF4F1F4;
秒杀24_14 = EOT.cshell + 0x8A8EF3;
秒杀24_17 = EOT.cshell + 0x769737;
秒杀24_17_1 = EOT.cshell + 0x8A8EF3;
秒杀24_17_2 = EOT.cshell + 0x974719;
jne28_3 = EOT.cshell + 0xFFFFFFFE;
----------------------------------偏移类型基址----------------------------------
秒换单偏移 = 十六到十_长整数(“”)
狙击连发偏移 = 十六到十_长整数(“”)
狙击新图偏移 = 十六到十_长整数(“”)
子弹加速偏移 = 十六到十_长整数(“”)
子弹加速新图偏移 = 十六到十_长整数(“”)
无限子弹偏移 = 十六到十_长整数(“2D4”)
当前武器偏移 = 十六到十_长整数(“”)
刀距距离偏移 = 十六到十_长整数(“C30”)
刀距轻击偏移 [1] = 十六到十_长整数(“F8C”)
刀距轻击偏移 [2] = 十六到十_长整数(“F90”)
刀距重击偏移 = 十六到十_长整数(“FBC”)
重击360偏移 = 十六到十_长整数(“”)
刺刀伤害偏移 = 十六到十_长整数(“1508”)
X坐标 = 十六到十_长整数(“194”)
Y坐标 = 十六到十_长整数(“198”)
Z坐标 = 十六到十_长整数(“19C”)
本人ID = 十六到十_长整数(“281”)
OBJECT = 十六到十_长整数(“288”)
本人偏移 = 十六到十_长整数(“90”)
数组大小 = 十六到十_长整数(“DB8”)
房间数组 = 十六到十_长整数(“908”)
模型数组 = 十六到十_长整数(“EDC”)
武器指数 = 十六到十_长整数(“6514”)
瞬移坐标偏移 = 十六到十_长整数(“”)
瞬移坐标偏移_j = 十六到十_长整数(“510”)
鼠标Y偏移 = 十六到十_长整数(“808”)
鼠标Y偏移_j = 十六到十_长整数(“808”)
僵尸图标 = 十六到十_长整数(“”)
手持武器 = 十六到十_长整数(“113CC”)
是否打中偏移 = 十六到十_长整数(“”)
是否生化 = 十六到十_长整数(“3C90”)
敌人生存 = 十六到十_长整数(“234”)
敌人无敌 = 十六到十_长整数(“244”)
dx_pos = 十六到十_长整数(“141036B10”)
dx_pos = 十六到十_长整数(“”)
怪物血量 = 十六到十_长整数(“17DBC”)
BoneNode = 十六到十_长整数(“16B8”)
LTMode2 = 十六到十_长整数(“C0”)
骨骼偏移 = 十六到十_长整数(“28E8”)
僵尸偏移 = 十六到十_长整数(“7928”)
踢人提示偏移 = 十六到十_长整数(“6EB8”)
挑战无敌偏移 = 十六到十_长整数(“21C8”)
环境变量 = 十六到十_长整数(“14104DA08”)
吸怪HOOK = 十六到十_长整数(“1401750AD”)
T自动开枪 = 十六到十_长整数(“141076AE0”)
T全图透视 = 十六到十_长整数(“1405115A8”)
T人物透视 = 十六到十_长整数(“141084894”)
T子弹穿墙 = 十六到十_长整数(“140248763”)
T手雷穿墙 = 十六到十_长整数(“1402243C0”)
T喷漆不消 [1] = 十六到十_长整数(“140305F70”)
T喷漆不消 [2] = 十六到十_长整数(“140306010”)
T全图透视_汇编 = 十六到十_长整数(“”)
T人物透视_汇编 = 十六到十_长整数(“140310F70”)
T1_2 = Cshell_x64+ 十六到十_长整数(“”)
T秒杀283 = Cshell_x64+ 十六到十_长整数(“77127C”)
T秒杀1_2 = Cshell_x64+ 十六到十_长整数(“”)
T秒杀1_21 = Cshell_x64+ 十六到十_长整数(“”)
T秒杀140 = Cshell_x64+ 十六到十_长整数(“837A4C”)
T秒杀1401 = Cshell_x64+ 十六到十_长整数(“11434B3”)
T秒杀143 [1] = Cshell_x64+ 十六到十_长整数(“769682”)
T秒杀143 [2] = Cshell_x64+ 十六到十_长整数(“769695”)
T秒杀143 [3] = Cshell_x64+ 十六到十_长整数(“7696B7”)
T秒杀143 [4] = Cshell_x64+ 十六到十_长整数(“7696CA”)
T秒杀143 [5] = Cshell_x64+ 十六到十_长整数(“769724”)
T秒杀143 [6] = Cshell_x64+ 十六到十_长整数(“769737”)
T秒杀141 = Cshell_x64+ 十六到十_长整数(“769774”)
T秒杀1411 = Cshell_x64+ 十六到十_长整数(“769787”)
T秒杀193 [1] = Cshell_x64+ 十六到十_长整数(“8230BD”)
T秒杀193 [2] = Cshell_x64+ 十六到十_长整数(“”)
T秒杀193 [3] = Cshell_x64+ 十六到十_长整数(“1130EDA”)
T秒杀193 [4] = Cshell_x64+ 十六到十_长整数(“”)
T秒杀310 = Cshell_x64+ 十六到十_长整数(“76E99D”)
T秒杀319 = Cshell_x64+ 十六到十_长整数(“FFFFFFFE”)
T秒杀3110 = Cshell_x64+ 十六到十_长整数(“1256ED4”)
T秒杀24_17 = Cshell_x64+ 十六到十_长整数(“8A8EF3”)
T秒杀踢腿 [1] = Cshell_x64+ 十六到十_长整数(“1061BBA”)
T秒杀踢腿 [2] = Cshell_x64+ 十六到十_长整数(“”)
T秒杀踢腿 [3] = Cshell_x64+ 十六到十_长整数(“”)
T人物跑着 = Cshell_x64+ 十六到十_长整数(“1BAB718”)
T人物后走 = Cshell_x64+ 十六到十_长整数(“1CD7570”)
T人物左走 = Cshell_x64+ 十六到十_长整数(“1CD75C0”)
T人物右走 = Cshell_x64+ 十六到十_长整数(“1CD7598”)
T人物静前 = Cshell_x64+ 十六到十_长整数(“1BABEE8”)
T人物静后 = Cshell_x64+ 十六到十_长整数(“1CD76E8”)
T人物静左 = Cshell_x64+ 十六到十_长整数(“1CD7730”)
T人物静右 = Cshell_x64+ 十六到十_长整数(“1CD7708”)
T人物蹲着 = Cshell_x64+ 十六到十_长整数(“1CD7630”)
T蹲着前走 = Cshell_x64+ 十六到十_长整数(“1C3EB70”)
T蹲着后走 = Cshell_x64+ 十六到十_长整数(“1CD7668”)
T蹲着左走 = Cshell_x64+ 十六到十_长整数(“1CD76B8”)
T蹲着右走 = Cshell_x64+ 十六到十_长整数(“1CD7690”)
T站着不动 = Cshell_x64+ 十六到十_长整数(“1BAAEE0”)
T蹲着踢腿 = Cshell_x64+ 十六到十_长整数(“1CD75D0”)
T人物踢腿 = Cshell_x64+ 十六到十_长整数(“1D92618”)
T人物跳跃 = Cshell_x64+ 十六到十_长整数(“1CD35A4”)
T人物跳舞 = Cshell_x64+ 十六到十_长整数(“1CCD800”)
T人物等待 = Cshell_x64+ 十六到十_长整数(“1BABF20”)
T人物怠速 = Cshell_x64+ 十六到十_长整数(“1E36F98”)
T人物打击 [1] = Cshell_x64+ 十六到十_长整数(“1B13180”)
T人物打击 [2] = Cshell_x64+ 十六到十_长整数(“1E3D0B0”)
T超级跳跃 [1] = Cshell_x64+ 十六到十_长整数(“1D92668”)
T超级跳跃 [2] = Cshell_x64+ 十六到十_长整数(“1D92658”)
T生化角色弹窗 = Cshell_x64+ 十六到十_长整数(“108897E”)
模式基址 = Cshell_x64+ 十六到十_长整数(“26AB890”)
T人物基址 = Cshell_x64+ 十六到十_长整数(“265D678”)
玩家数组 = Cshell_x64+ 十六到十_长整数(“246ACB0”)
T帧数地址 = Cshell_x64+ 十六到十_长整数(“246AC9C”)
FOV = Cshell_x64+ 十六到十_长整数(“26B4CB8”)
T解除视觉 = Cshell_x64+ 十六到十_长整数(“1F2CB9C”)
T轻微无后 = Cshell_x64+ 十六到十_长整数(“”)
T无后抖动 = Cshell_x64+ 十六到十_长整数(“8A650D”)
T无限榴弹 = Cshell_x64+ 十六到十_长整数(“6BDB21”)
T神罚榴弹 = Cshell_x64+ 十六到十_长整数(“6D180D”)
T征服榴弹 = Cshell_x64+ 十六到十_长整数(“3CA05D”)
T零秒换单 = Cshell_x64+ 十六到十_长整数(“”)
T百倍射速 [1] = Cshell_x64+ 十六到十_长整数(“825825”)
T百倍射速 [2] = Cshell_x64+ 十六到十_长整数(“824636”)
T百倍旧图 [1] = Cshell_x64+ 十六到十_长整数(“11330DB”)
T百倍旧图 [2] = Cshell_x64+ 十六到十_长整数(“1132116”)
T狙击喷发 = Cshell_x64+ 十六到十_长整数(“825612”)
T狙击旧图 = Cshell_x64+ 十六到十_长整数(“1132F25”)
T缓冲声音 = Cshell_x64+ 十六到十_长整数(“1BF73E8”)
T无后准心 = Cshell_x64+ 十六到十_长整数(“”)
T汇编准心 [1] = Cshell_x64+ 十六到十_长整数(“”)
T汇编准心 [2] = Cshell_x64+ 十六到十_长整数(“”)
T汇编准心 [3] = Cshell_x64+ 十六到十_长整数(“”)
T队友伤害 = Cshell_x64+ 十六到十_长整数(“”)
T视觉基址 = Cshell_x64+ 十六到十_长整数(“26ABB18”)
T不掉血 = Cshell_x64+ 十六到十_长整数(“1F2A6D8”)
T红色准心 = Cshell_x64+ 十六到十_长整数(“26400B4”)
T无限喷漆 = Cshell_x64+ 十六到十_长整数(“”)
T龙凤连跳 = Cshell_x64+ 十六到十_长整数(“26B5220”)
T刷无线电 = Cshell_x64+ 十六到十_长整数(“”)
T是否包点 [1] = Cshell_x64+ 十六到十_长整数(“”)
T是否包点 [2] = Cshell_x64+ 十六到十_长整数(“”)
TC4坐标 = Cshell_x64+ 十六到十_长整数(“237D700”)
TC4坐标1 = Cshell_x64+ 十六到十_长整数(“”)
TGP点基址 = Cshell_x64+ 十六到十_长整数(“263F674”)
T是否大厅 = Cshell_x64+ 十六到十_长整数(“”)
T房间状态 = Cshell_x64+ 十六到十_长整数(“246A6C8”)
T大厅喊话 = Cshell_x64+ 十六到十_长整数(“49D6883FAAD0100”)
T修改房名 = Cshell_x64+ 十六到十_长整数(“”)
T查询QQ = Cshell_x64+ 十六到十_长整数(“”)
TQQ基址 = Cshell_x64+ 十六到十_长整数(“292B618”)
T切换人物 = Cshell_x64+ 十六到十_长整数(“”)
T喊话检测 = Cshell_x64+ 十六到十_长整数(“”)
T加速开箱 = Cshell_x64+ 十六到十_长整数(“B4D9AC”)
T无视特效 [1] = Cshell_x64+ 十六到十_长整数(“799177”)
T无视特效 [2] = Cshell_x64+ 十六到十_长整数(“799139”)
T无视特效 [3] = Cshell_x64+ 十六到十_长整数(“799178”)
T无视手雷 = Cshell_x64+ 十六到十_长整数(“”)
T是否准备 = Cshell_x64+ 十六到十_长整数(“”)
灵魂商店 = Cshell_x64+ 十六到十_长整数(“”)
T武器伤害 [1] = Cshell_x64+ 十六到十_长整数(“115DD91”)
T武器伤害 [2] = Cshell_x64+ 十六到十_长整数(“”)
T武器伤害 [3] = Cshell_x64+ 十六到十_长整数(“11F6DE”)
T刀距距离 [1] = Cshell_x64+ 十六到十_长整数(“”)
T刀距距离 [2] = Cshell_x64+ 十六到十_长整数(“”)
T刀距距离 [3] = Cshell_x64+ 十六到十_长整数(“”)
T刀距轻击 [1] = Cshell_x64+ 十六到十_长整数(“844BB9”)
T刀距轻击 [2] = Cshell_x64+ 十六到十_长整数(“844B66”)
T刀距轻击 [3] = Cshell_x64+ 十六到十_长整数(“”)
T刀距轻击 [4] = Cshell_x64+ 十六到十_长整数(“”)
T刀距重击 [1] = Cshell_x64+ 十六到十_长整数(“8342E4”)
T刀距重击 [2] = Cshell_x64+ 十六到十_长整数(“”)
T增伤绕283 = Cshell_x64+ 十六到十_长整数(“”)
T挑战武器增伤 = Cshell_x64+ 十六到十_长整数(“”)
T模型基址 = Cshell_x64+ 十六到十_长整数(“24693E8”)
T武器基址 = Cshell_x64+ 十六到十_长整数(“260F010”)
T散弹一点 [1] = Cshell_x64+ 十六到十_长整数(“83185F”)
T散弹一点 [2] = Cshell_x64+ 十六到十_长整数(“113D7F0”)
黄金爆头 [1] = Cshell_x64+ 十六到十_长整数(“”)
黄金爆头 [2] = Cshell_x64+ 十六到十_长整数(“12B994B”)
T僵尸不退 [1] = Cshell_x64+ 十六到十_长整数(“843F8B”)
T僵尸不退 [2] = Cshell_x64+ 十六到十_长整数(“114F6F6”)
弹道基址 [1] = Cshell_x64+ 十六到十_长整数(“”)
弹道基址 [2] = Cshell_x64+ 十六到十_长整数(“”)
弹道基址 [3] = Cshell_x64+ 十六到十_长整数(“11458E3”)
弹道基址 [4] = Cshell_x64+ 十六到十_长整数(“11458D2”)
弹道基址 [5] = Cshell_x64+ 十六到十_长整数(“”)
弹道基址 [6] = Cshell_x64+ 十六到十_长整数(“”)
弹道基址 [7] = Cshell_x64+ 十六到十_长整数(“”)
弹道基址 [8] = Cshell_x64+ 十六到十_长整数(“”)
弹道基址 [9] = Cshell_x64+ 十六到十_长整数(“”)
弹道基址 [10] = Cshell_x64+ 十六到十_长整数(“”)
弹道基址 [11] = Cshell_x64+ 十六到十_长整数(“”)
弹道基址 [12] = Cshell_x64+ 十六到十_长整数(“1145974”)
弹道基址 [13] = Cshell_x64+ 十六到十_长整数(“”)
T大厅广告 = Cshell_x64+ 十六到十_长整数(“”)
T退出游戏广告 = Cshell_x64+ 十六到十_长整数(“”)
T服务器广告 = Cshell_x64+ 十六到十_长整数(“”)
秒杀吸怪 [1] = Cshell_x64+ 十六到十_长整数(“ED1A46”)
秒杀吸怪 [2] = Cshell_x64+ 十六到十_长整数(“ED1A62”)
秒杀吸怪 [3] = Cshell_x64+ 十六到十_长整数(“ED1A71”)
秒杀吸怪 [4] = Cshell_x64+ 十六到十_长整数(“15DE22”)
秒杀吸怪 [5] = Cshell_x64+ 十六到十_长整数(“15DE2F”)
秒杀吸怪 [6] = Cshell_x64+ 十六到十_长整数(“15DE3C”)
频道数据 = Cshell_x64+ 十六到十_长整数(“”)
破调试 = 十六到十_长整数(“crossfireBase.dll+”)

坐标偏移X = 0x194;
坐标偏移Y = 0x198;
坐标偏移Z = 0x19C;
鼠标偏移 = 0x80C;
C4计时偏移 = 0x1320;
挑战无敌偏移 = 0x21C8;
急速扔雷偏移 = 0x860;
电锯一级偏移 = 0x2F0;
电锯二级偏移 = 0x30;
电锯三级偏移 = 0x1718;
电锯四级偏移 = 0x8;
电锯五级偏移 = 0x20;
C4总计时偏移 = 0x1324;
高空直走偏移 = 0x120;
子弹加速偏移 = 0x1294;
摔不掉血偏移 = 0x16C8;
静步加速偏移 = 0x564;
蹲下加速偏移 = 0x568;
后跳加速偏移 = 0x560;
闪蹲遁地偏移 = 0x1694;
零秒拆包偏移 = 0x1338;
洋洋加速偏移 = 0x1744;
浮点飞天二级偏移 = 0x1B4;
左键一直狙击连发偏移 = 0x864;
浮点飞天控制方向偏移 = 0x905A4D;
已获取:315 个基址
总耗时:65 毫秒






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[LV.9]以坛为家II

发表于 2023-6-13 00:07:08 | 显示全部楼层
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[LV.1]初来乍到

发表于 2024-3-1 11:54:41 | 显示全部楼层
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